距離截止報名尚餘

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Category

Primary School Research Paper

refer to participants who conduct research, experiments, and surveys on science-related topics, draw conclusions and write reports.

Primary School Invention

refer to new products or models created by primary school students that can be used in practice.

Secondary School Research and Invention

includes 5 subjects, all of them welcome junior secondary school students and the senior secondary school students. They can participate in research papers or inventions.

Science Fiction Drawing

refers to children and adolescents expressing the future production and life scenes of human beings in the form of painting to show their vision and prospects for future scientific development, and at the same time advocate the integration and exchange of technology and art.

Science Fiction

cultivate students' interest in science, improve writing ability, promote students' imagination of science, and combine science and artistic creation at the same time. Provide opportunities for students who love science and literary creation to develop their potential, encourage them to engage in scientific creation in alternative ways, and cultivate diverse talents.

STEAM活動

STEAM活動指圍繞某個科學主題所開展的一個具綜合性及群體性的科技活動,並提交活動紀錄和活動總結。

STEAM教師

STEAM教師類別,目的是評選出在推廣STEAM教育方面表現優秀之中小學導師。

STEAM教具

STEAM教具是指教師於課堂進行STEAM教學時使用的教學用具或模型,而模型必須按比例縮放且可運作。

STEAM學校

目的是評選出在推廣STEAM教育方面有傑出表現的中學及小學,並予以嘉許。

第25屆

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total number of participating primary and secondary schools, kindergartens and studios
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number of entries

What's new

第25屆香港青少年科技創新大賽活動回顧
  • April 17, 2023

第25屆香港青少年科技創新大賽活動回顧

由特區政府教育局課程發展處資優…

  • April 17, 2023

第25屆得獎名單

下載名單 或點擊以下圖片放大瀏覽

第24屆香港青少年科技創新大賽活動回顧
  • August 25, 2022

第24屆香港青少年科技創新大賽活動回顧

由特區政府教育局課程發展處資優…

Mission

1. 提倡和推動STEAM教育,提高青少年對STEAM的興趣及綜合科技素質,培育21世紀所需要的科技創新人才。

2. Cultivate young people's scientific imagination, innovative spirit and practical ability to meet the challenges of the future world.

3. Guide young people to participate in research and invention and scientific inquiry from an early age, and cultivate interdisciplinary knowledge application and manual brain skills.

4. Provide young people with an opportunity to demonstrate creative thinking and innovative design.

5. 鼓勵及嘉許積極推動STEAM教育的學校、老師、學生組織以及在科技創新方面表現出色的參賽者。

主辦

合辦

專項獎贊助機構

海報

English